Reduced Tessellation at edge when using world displacement

UE - Graphics Features - Jan 11, 2016

Adding a material to a mesh that is affected by world position offset has reduced tessellation around the meshes edges. This is seen when viewed in wireframe and is influenced based off of the angle ...

Copying values of an array created through C++ does not copy all values

Tools - Aug 24, 2017

Copying values of an array created through C++ does not copy all values, only the first value is copied over. This is different than an array that is created in blueprints when those are copied they ...

Level Instance: UWorld::BlockTillLevelStreamingCompleted doesn't do recursive Level Instances

UE - World Creation - Worldbuilding Tools - Level Instances - Sep 19, 2023

Quality settings should not affect landscape resolution

UE - LD & Modeling - Terrain - Landscape - Mar 10, 2015

Changing the quality settings (or having them change on you automatically in the editor) drops mips on landscape heightmap textures, which isn't desirable as it makes it look like there are collisio ...

Off screen nodes snapping back in to place after alterations in blueprints

UE - Gameplay - Blueprint - Feb 16, 2015

After deleting a node, other off screen nodes tend to snap back into place when panning across the blueprint. ...

Distance Ray Traced Shadows causing stripe shadows across meshes

UE - Graphics Features - Dec 4, 2014

User provided a project that the Distance Ray Trace Shadows are generating stripes across the meshes. Cascade Shadow Maps are also (if turned on) generating a series of stripes in the transition zo ...

Crash in K2Node_CallFunction

UK2Node_CallFunction::GeneratePinTooltipFromFunction relies a lot on loops that increment the index used to check the individual characters in the comments. The problem is that there are a few miss ...

New 'UncookedOnly' modules can incorrectly be included as a build dependency after nativization of a Blueprint asset

UE - Gameplay - Blueprint - Dec 20, 2019

The new 'UncookedOnly' module type that was added in 4.24 is not visible to Blueprint nativization, and thus it does not know to exclude these module types from the generated Build.cs file when they ...

Error when zooming out in orthographic view in 5.4

UE - Editor - Jul 29, 2024

In 5.4: zooming out far with the mouse wheel after setting the editor viewport to orthgraphic view triggers an ensure: ensure(InOrthoZoom >= MIN_ORTHOZOOM && InOrthoZoom <= MAX_ORTHOZOOM); Th ...

UMG SetAnimationCurrentTime no longer works

UE - Anim - Sequencer - Mar 6, 2025