WP dynamic navmesh does not properly react to actors or navigation modifiers that are loaded in areas that the navmesh has not yet streamed into. Although the actors/modifiers are not part of the ba ...
The SM_Statue exists in a bad state leading to a crash when it is loaded or anything that references it is loaded, e.g. Minimal Default level in the Starter Content. It can be deleted as a temporar ...
Packed level actors will create ISM instances with inverted normals when the selection of meshes used to create the packed level actor contains a subset of meshes with negative scales. This is the ...
For our static mesh pipeline we have group nodes in Maya that use the name of the asset. Under that we have a mesh that also has the name of the asset. We may also have collision as well so a typica ...
Morph targets work! Yay! But found another issue. Basically import an fbx with multiple animated morph targets applied to it. The morph change shape over 1 frame and for some reason in 5.5.4, there' ...
Here is the file for the repro project in Google Docs, due to the file size limit: [Link Removed] ...
When using UV scrolling for a flipbook-like animation in Animation Sequence, creating keys with "Constant Tangent" settings on Curve Editor does not result in an instantaneous change to the specifie ...
If users retarget a montage that is referenced by a pose search database, the reference in the PSD is wrongly changed to reference the new montage. This means any users that use montages with motio ...
Certain asset types that are displayed in the Retarget Animation window are not displayed within the asset browser in the IK Retarget editor ...
This issue occurs only on Windows 11 24H2, but it affects all RealityCapture versions on this OS. It is allso not possible to open the images with the Windows Photos App. ...