BRANCH: MAIN CHANGELIST: 2346079 PLATFORM: Windows DESCRIPTION: When copying a Destructible mesh in the viewport the Destructible Mesh component will not be shown for the copied mesh. The mesh can ...
There appears to be a memory leak when you PIE and then exit PIE. Users are reporting that each time they PIE, their RAM usage jumps up, say, 10MB, then when you exit PIE, it only drops down 5MB. ...
There is moving blotchy noise on the head and face from hair when Lumen HZB tracing hits hair. CL 33258050 fixes the noise in the hair, but tracing still hits hair when it starts from surfaces like ...
Update: 1/27/2015 User reporting multiple overlap events/end over lap events firing on smaller triggers, their specific dimensions were 400 uu x 2000 uu on a capsule Build: 4.4.2-2289767 Descript ...
This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 1660 { 1661 FScope ...
User has pointed out that generating FBX files through C++ causes the level nodes and a light node. I'm not fully versed with this, so the notes from the user may be more helpful for their descript ...
The Editor freezes during PIE when loading a .sav file from 4.7 in a 4.8 or 4.9 project. The user reporting this reports a memory leak and crash, but I have not been able to reproduce that in partic ...
Enabling the check boxes for Merge GC Clusters and Blueprint Clustering causes packaged Windows projects to crash on startup. The log and dump files regarding this crash have been attached to this t ...
From a community member: Are you responsible also for the FootPlacement node? Its fantastic, but there is a possible bug with the walkable surface handling. It tries to step even on vertical surfac ...
When you remove an axis mapping using a specific key it will remove all mappings even if they have separate scales. The user found a fix that I verified that worked. In "InputSettings.cpp", which i ...