Simple HUD in Topdown template will have rendering errors if played in Immersive mode (F11). It will cause a white flickering line on the left and top of the window that will start to blur as the p ...
The FPS drop off of this users project is significant between version of UE4. I tested this issue on a Samsung Galaxy Note 10.1 2014 edition. I also tested on a iPad air 2 on 8.1. There was a sig ...
The click for mouse control button overlaps the upper left corner making it hard to click buttons in the upper left corner when using PIE. The button to give mouse control take priority. ...
User reports when creating a project and changing the folder colors in 4.6, then opening the project in 4.7/4.7.1, the folders go back to their default color. Users have also reported this happenin ...
When you first open UE4, the learning center that's highlighted in green pops open a documentation page once you right-click to disable the notifications from this section. ...
Crash Report [Link Removed] Bugg 38910 After updating project from 4.6.1 to 4.7, user experiences unexplained crash when playing in editor. *In addtion to the crash report, the user provides a lot ...
If you place a GPU particle into your project and deploy to an iOS device that supports metal, the asset will not show correctly on the device. I have attached the assets that were used to this rep ...
Obviously this is not an encouraged SimpleParallel's use case, but it should not be broken (unless we spit out a big error message). Needs investigation. ...
Reported on AnswerHub, but confirmed locally. Generated code converts the TArray<UClass*> into a TArray<TSubclassOf<UObject>>, which doesn't compile because TArrays are not compatible in that way. ...
Might be broken. Needs investigation. ...