Update (5/4/15): New repro steps using Main (//depot/UE4/Promotable-CL-2535351): 1. Create a new Blueprint project 2. Create 3 new Levels: MainMenu, Lobby, and Level 3. Create 3 new GameModes: Main ...
Unable to package a build for android (ATC) if the GoogleVR plugin is enabled and both arm64 and armv7 are supported. This does not reproduce if you turn off GoogleVR. This does not reproduce if yo ...
This is not a regression Tested in //UE5/Release-5.0 CL20979098 Creating a new C++ class derived from the Abilty Task from the Gameplay Ability System plugin fails to compile. From the Live Coding ...
Changing class code causes class instance placed in the viewport to produce the warning message shown below upon hot reload. Also reported that callstack occurs but does not crash the editor. The ...
In a networked PIE session, when the server has applied a programmatically constructed GameplayEffect that has duration policy = Infinite or HasDuration, this results in a client crash when the clie ...
When you place a Skeletal Mesh using a Simulated Physics Asset into a Blueprint, check Always create a Physics State and Save BP, crash. [Link Removed] Also reproduced in Main Promotable-CL-259954 ...
Construction script does not properly find location of socket if parameter changed in details pane. If the actor is moved in the viewport, it prints as expected. Regression (yes) issue (does not) ...
Calling BodyInstance.UpdateBodyScale displays erratic behaviors and does not update the rendering scale. The licensee has reported and presented a repro project that displays the erratic behavior of ...
Editor crashes if a struct array that has been made editable is edited in an instance within the details pane of the level viewport, then the changes are applied from the instance to the base bluepr ...
BuildTextMesh function queued as AsyncTasks may be called during saving (renaming) a level containing Text3DComponents. The following workaround fix the problem. void UText3DComponent::BuildTextMe ...