Staging Directory in Project Packaging Settings should not be saved as absolute path

UE - Foundation - Core - Cooker - Jun 8, 2021

When you package a project via the editor, it updates the ProjectPackagingSettings to set the StagingDirectory to the specific one chosen by the user. However, it saves this path as an absolute path ...

Open Marketplace button is unresponsive

Portal - Jun 8, 2021

When pressing the Open Marketplace button in UE5 or the Marketplace button in UE4, nothing happens. This occurs in both UE5 Early Access and UE4 4.26.2. Tested in //UE4/Release-4.25 @ CL 14469661 ...

Crash when sculpting on duplicated landscape with edit layers enabled

UE - LD & Modeling - Terrain - Landscape - Jun 8, 2021

Crash happens when trying to sculpt on a duplicated landscape that has edit layers enabled. This crash does not occur for landscapes that are duplicated with edit layers disabled. ...

Out-of-bounds read caused by improper return size from FSocketSteam::RecvFrom in Unreal Engine

UE - Online - Jun 7, 2021

Overview: Function at fault: FSocketSteam::RecvFrom (https://github.com/EpicGames/UnrealEngine/blob/c3caf7b6bf12ae4c8e09b606f10a09776b4d1f38/Engine/Plugins/Online/OnlineSubsystemSteam/Source/Private/ ...

Replay streamers missing Flush implementation

UE - Networking - Jun 7, 2021

The HTTP Streamer does not implement the Flush call on the streamer factory. ...

Control rig blueprint spawns with Event Graph rather than Rig Graph when 'Spawn Default Blueprint Nodes' is false

UE - Anim - Rigging - Control Rig - Jun 7, 2021

It seems that disabling the 'Spawn Default Blueprint Nodes' editor preference results in control rig blueprints being created with event graphs rather than rig graphs. It doesn't appear to be possi ...

Check() when loading a child anim BP used as a linked instance

UE - Anim - Runtime - Anim Blueprints - Jun 7, 2021

Check encountered by CloudChamber. Slack thread: [Link Removed] ...

Different instanced materials are seen as the same material due to GUID

UE - Graphics Features - Jun 3, 2021

See licensee description of the issue: The problem appears when I have two instanced materials with the same number of parameters. I've noticed that ShaderMapId has MaterialLayersParameterIDs where ...

DFAO artefacts created by landscape painted invisible in cooked builds

UE - Graphics Features - Jun 3, 2021

Looks like the issue stems from the DistanceFieldBentNormalAO pass ...