Face locked stereo layer becomes offset when using "Set Orientation and Position"

UE - Platform - XR - Sep 11, 2017

Face locked stereo layer becomes offset when using "Set Orientation and Position". When "Set Orientation and Position" is called the stereo layer becomes offset by the amount provided in the yaw (If ...

Cylinder collision (widget component) is incorrect for widget interaction component

UE - Editor - UI Systems - Sep 11, 2017

When a widget component uses the cylinder setting, the collision for the widget component is not in the expected location. ...

Base Color on Buffer Visualization Overview isn't gamma corrected

UE - Graphics Features - Sep 11, 2017

https://udn.unrealengine.com/questions/391311/buffer-visualization.html ...

Flickering when using the option Draw at desired size for widget components

UE - Editor - UI Systems - Sep 11, 2017

Widget components that use draw at desired size appear to flicker when updating their size. ...

Distance Field Shadows still appear for Foliage culled by distance

UE - Graphics Features - Sep 11, 2017

Distance Field Shadow with Foliage Cull distance problem. I used distance field shadow with Foliage cull distance. Set the DFS shadow long. Then shorten the cull distance value of the Foliage. Foli ...

[CrashReport] Mac crash - USpeedTreeImportFactory::FactoryCreateBinary()

Tools - Sep 8, 2017

This is an infrequent Mac crash that has occurred for a few users since at least 4.16. Users have not provided any descriptions of their actions when the crash occurred. The callstack shares simil ...

Dragging top of Content Browser down resizes entire editor window

Tools - Sep 7, 2017

If the Editor window is maximized full screen, when you click and drag the top edge of the Content Browser window to the top edge of the viewport to cover it up, and then you click and drag it back ...

[CrashReport] UE4Editor_UMG!UButton::SynchronizeProperties() [button.cpp:62]

UE - Editor - UI Systems - Sep 7, 2017

This is an infrequent but longstanding crash that has occurred since at least 4.13 and affected more than 350 users. User DescriptionsI using widget bp. I Try moving blur mistake same time press ct ...

Code based FPostProcessSettings variables are not displayed properly in the editor

Tools - Sep 6, 2017

When a variable of FPostProcessSettings is created, the variable itself is missing in editor with the actual post process settings fully expanded instead. Additionally, the fully expanded settings ...

Disabling all AnimBP assets for nativization causes an EDL circular load check on QAGame launch for the QA-Animation map.

UE - Gameplay - Blueprint - Sep 6, 2017

Encountered while attempting to disable all AnimBP assets for nativization as a workaround for [Link Removed]. ...