Soft Reference to redirector object (or ghost redirector)

UE - Gameplay - Components - Apr 26, 2023

This seems be solved if asset is modify and saved again (Show in the video resource below ) [Link Removed] UDN Thread: https://udn.unrealengine.com/s/case/5004z00001nzoC9AAI/soft-reference-to-r ...

Crash when calling UPoseableMeshComponent::CopyPoseFromSkeletalComponent() from Actor's Tick while unregistering

UE - Anim - Runtime - Apr 26, 2023

Under certain conditions, it appears that the function UPoseableMeshComponent::CopyPoseFromSkeletalComponent may crash because the BoneSpaceTransforms obtained from the source component are empty, p ...

Orientation Warping is rotating the mesh incorrectly on listen servers

UE - Anim - Gameplay - Apr 26, 2023

See UDN for details: [Link Removed] ...

AddComponent node doesn't work correctly with macro libraries

UE - Gameplay - Blueprint Compiler - Apr 25, 2023

This is a unique problem with macro libraries and the AddComponent node. It would appear that the issue has to do with the MakeNewComponentTemplateName function that we use when we create these func ...

RPCs can still be called on torn off actors

UE - Networking - Apr 25, 2023

Because UNetDriver::ProcessRemoteFunction does not check if the actor has been torn off, it's possible for the server to send a RPC for a torn off actor if it still exists on the server and client. ...

Crash occurs while playing in editor with a State Tree using Bool Compare for a transition state to a child state.

UE - AI - StateTree - Apr 25, 2023

This is a regression. Tested in //UE5/Release-5.1 CL2390901 The crash occurred 3/5 times. Crash occurs while playing in editor with a State Tree using Bool Compare for a transition state to a child ...

Actor corruption due to Hierarchy broken after load

UE - World Creation - Worldbuilding Tools - World Partition - Apr 25, 2023

We recently hit a situation where some actors would suddenly teleport across the map when they were modified in the editor. We figured out that the AttachParent of some actors got reset on editor l ...

ULoadingScreenManager::ShowLoadingScreen() causes a nested UWorld::Tick() that leads to a crash when using CommonLoadingScreen in Lyra.

UE - Content - Sample - Apr 24, 2023

Encountering a crash in Lyra when you hit PIE if you have an animation montage document open with an animation segment selected and the preview scene visible in the animation segment details panel. ...

Snap Object to View Doesn't Update Pivot

UE - Editor - Workflow Systems - Apr 24, 2023

When you select an object in the viewport and use "Snap Object to View", the editor pivot (e.g. the location of the transform widget) doesn't change. It stays where the object used to be until you c ...

USourceControlHelpers::GetFilesInDepotAtPath is broken

UE - Editor - Workflow Systems - Apr 24, 2023

The p4 files command is used to grab the list of depot files. This does not have a client path, but the parse records function called in FPerfroceGetFileListWorker::Execute (ParseRecordSetForState) ...