Sublevels appear dirty when the level browser is closed and re-opened. ...
Cast nodes compile without warning when no object is assigned to the cast nodes object input pin. ...
If a user sets the player controller to a custom Player Controller inside of a gamemode, then compiles, saves, and closes both the blueprint and the editor. Upon reloading the player controller in t ...
When adding the word 'Tick' to HideCategories in a blueprint or C++ project, the Editor crashes, with a crash reporter. ...
In the attached project, there are crashes that occur in a few instances. When you open the Third Person Character BP, compiling or attempting to delete it will cause the editor to crash. Also, atte ...
Vulkan Multibuffer Lock mechanism for ReadOnly does not appear to be implemented. Temporary workaround has been provided to licensee. ...
The FailsafeArea of NavModifierVolume is generated at a different location from the center of the actor when it rotated. This means that the effect of rotation is incorrect. (see attached file) W ...
The frame appears to be getting skipped entirely, but the timing for the frames on either side of them is correct, ie: if frame 10 is skipped, frame 9 and 11 still match the working case, so the ove ...