[Interchange][FBX] Import model with custom collision prevents socket to be imported

UE - Editor - Content Pipeline - Import and Export - Feb 5, 2025

I would like parity with legacy: 1) only one material 2) socket to be imported Box_Socket file imports same in legacy and interchange: it is just box and socket without collision. ...

COND_InitialOnly property not written to first replay checkpoint after being changed

UE - Networking - Feb 5, 2025

When recording a checkpoint, it is treated as an initial replication, as all the changed properties since the channel was opened need to be recorded. This normally results in any initial only proper ...

Foot Placement: Checks should be ensures

UE - Anim - Gameplay - Feb 5, 2025

As per the title, a cosmetic anim node should not be crashing an entire game. At worst these should be ensures. Its experimental, but its important they're removed before the experimental flag is re ...

Static Meshes that are reimported with less materials can lead to map check errors on instances that had overriden materials that require manual cleanup

UE - Rendering Architecture - Feb 5, 2025

StaticMeshActors placed in the world can override the default materials of a static mesh. If the static mesh is then reimported with less materials, the actors maintain references to unused material ...

FLevelInstanceActorGuid::GetGuid issue in Multiplayer

UE - World Creation - Worldbuilding Tools - Level Instances - Feb 3, 2025

I am doing some runtime manipulation of data layers and I am running into a check failure due to a zero guid in FLevelInstanceActorGuid::GetGuid during multiplayer testing. When I debug FLevelInsta ...

Spline mesh crashing in FRayTracingDynamicGeometryCollection::AddDynamicMeshBatchForGeometryUpdate

UE - Graphics Features - Ray Tracing - Jan 31, 2025

A crash occurs when using ray tracing with spline meshes preceded by the following ensure : Ensure condition failed: NumCPUVertices <= VertexBufferNumElements  File: Engine\Source\Runtime\Renderer\ ...

Foot Placement: Division by 0

UE - Anim - Gameplay - Jan 31, 2025

static FVector PointDirectionPlaneIntersection(const FVector Point, const FVector Direction, const FPlane Plane) { return Point + Direction * ((Plane.W - (Point | Plane)) / (Direction | Plane)) ...

Lumen ignores Landscape Holes (Landscape Visibility) when Hardware Ray Tracing is enabled and Ray Lighting Mode is set to Surface Cache

UE - Graphics Features - Ray Tracing - Jan 31, 2025

Context Lumen is the default global illumination and reflections system. Lumen renders diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments ...

Foot Placement: Up vector is not configurable

UE - Anim - Gameplay - Jan 31, 2025

Up vector is not configurable so Foot Placement does support variable gravity cases. ...