REGRESSION: YesWORKING: 3068867BROKEN: 3069877 Crash occurs when the user opens an animation with Morph Targets in Persona. ...
CL23957356 changes how to calculate FrameOffset in FNiagaraSystemUpdateDesiredAgeExecutionToken::Execute(). After this change, DesiredAge + FrameOffset could be 0.0 for some a couple of initial fram ...
This is a common and longstanding crash that has affected more than 300 users since 4.12. The callstack is closely similar to [Link Removed], although with different error messages. User Descripti ...
Plugging in a SceneTexture:WorldNormal masked to RG into the Opacity of a Translucent Default Lit Material and assigning this material into a Particle System will crash the editor. Crash Reporter: ...
colored text+Link to screencast of repro steps: + [Link Removed] -May take some clicking around even between windows -Will not save after this -Does not affect 4.16 ...
This will occur when changing between all Import Types (so long as Create Materials is checked). The callstacks are slightly different depending on which Import Type you switch to. [Link Removed] ...
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This is a somewhat common crash that has occurred since at least the 4.16 release. User DescriptionsReimported a skeletal mesh from an FBX file.reimported static mesh Source Context 70 v ...
User does not change anything in Client Play Camera Shake. Reproduced in 4.8 and Main (//depot/UE4/Promotable-CL-2581498). This is a Regression: it works as expected in 4.7.6 ...
When Launching, the level will crash as long as the world grid material is applied in the scene and needs to be compiled. If you attempt to package the project it will fail with the error "unable to ...