Convex Decomposition is broken on Linux using Imported Static Mesh

Tools - May 23, 2018

Changing the complexity of the desired mesh using the Hull Count, Hull precision and Max Hull Verts on Linux requires the process more time to complete, but causes no results. This process works as ...

HISMC always shows lowest LOD

UE - World Creation - Worldbuilding Tools - Foliage - Nov 22, 2016

User report: HISMCs are currently broken in master. They always show the lowest LOD available for a mesh, so if you have a HISMC with a tree mesh set, you would always see the billboard of the tree ...

Runtime Virtual Texture primitives set to never render to main pass still cause occlusion queries

UE - Graphics Features - Mar 23, 2021

RVT only primitives are being pushed through the occlusion culling. It would be more efficient to not do that. ...

Pasting a component binding onto a Spawnable will not set up parenting correctly

UE - Anim - Sequencer - Aug 6, 2021

It appears that for spawnable bindings, when adding a child binding through a copy/paste it is not added to the child bindings array on the spawnable, so when GetChildPossessables is called, there a ...

Network Prediction crash when smoothing service instance data is reallocated out from under FNetworkPredictionStateView

UE - Gameplay - Network Prediction - Apr 4, 2025

Received a report from a licensee using Network Prediction Plugin and Mover.  There is a strong likelihood of a crash occurring when using NPP's smoothing option and spawning new NPP-simulating ins ...

Rendering sequence with livelink data has issues with smooth engine offset

UE - Virtual Production - IO - LiveLink - Apr 26, 2023

[Link Removed] for reference Playing back a sequence shouldn't have buffered samples. We should have a single one, which was built from the sequence. We need to make sure when played back that it ...

ExponentialHeightFog is not rendering through VR

UE - Platform - Mobile - Mar 14, 2016

ExponentialHeightFog does not render for Gear VR devices when both the device and project are set for Gear VR. However, the fog does appear on a project without Gear VR enabled. Occurs On: GalaxyS6 ...

Google VR Plugin - Unable to package for Distribution

UE - Platform - Mobile - Oct 19, 2018

There is an issue with GoogleVR and Android SDK 26 that only occurs when packaging "For Distribution", possibly connected to the SDK 26 change regarding the UiLayer for VR mode. Packaging without Di ...