Inconsistent behavior with Register State Branches

UE - Editor - Workflow Systems - Aug 31, 2023

ISourceControlProvider::RegisterStateBranches(...) doesn't reliably warn on conflicts ISourceControlProvider::RegisterStateBranches(...), specifically FPerforceSourceControlProvider, is supposed to ...

WorldPartitionHLODsBuilder keeps generated HLOD meshes and causes run out of memory

UE - World Creation - Worldbuilding Tools - HLOD - Aug 30, 2023

Material Editor Crash on Parameter name that is shared in Material function

UE - Rendering Architecture - Materials - Aug 30, 2023

Transient Subclasses of ABrush default to supporting external packaging

UE - World Creation - Worldbuilding Tools - OFPA - Aug 29, 2023

ABrush::SupportsExternalPackaging overrides the base implementation of  AActor::SupportsExternalPackaging which returns false for transient actors, but it doesn't call super. As a result, transient ...

[UELOC] UE Editor 5.3 Testing - TSR - Not Set for Localization

UE - Graphics Features - Aug 29, 2023

How to Reproduce:Launch UE 5.3 RelTest BSet language in zhCN (or other languages)input 'stat tsr' in command line4.Observe the stat in Viewport Issues: Unloc'd strings Link to the affected string ...

Decal can't sample 2D array

UE - Rendering Architecture - Materials - Aug 29, 2023

Decal materials have a compiler error when sampling a UTexture2DArray asset ...

Cloth painting - Camera movements are broken once leaving the painting tool.

UE - Simulation - Physics - Character - Aug 29, 2023

Possibly a regression, but I could reproduce this issue as far as 5.2, so unsure when it started. The issue seems to be that the cloth painting tool lock the camera movements during painting, but d ...

Crash in persona editor when set postprocess animinstance using Linked Layer Anim to skeletal mesh

UE - Anim - Runtime - Anim Blueprints - Aug 29, 2023

Crash when set PostProcessAnimBlueprint in persona editor. Related to [Link Removed], [Link Removed]. ...

Building Nanite on a Landscape with Visibility Mask multiple times gives an Assert

UE - Graphics Tools - Terrain - Landscape - Aug 28, 2023

Repro Rate 15/25 Regression set to Yes as this was not found on //UE5/Release-5.2 CL 26001984 Binary Building Nanite with a Landscape that has a material including Landscape Visibility Mask still ...

Datasmith floods network with UDP traffic in a lab environment

UE - Editor - Content Pipeline - Datasmith - Exporters - Aug 28, 2023

They've had some luck disabling UDP transport as mentioned in the following articles:https://docs.unrealengine.com/5.2/en-US/udp-messaging-settings-in-the-unreal-engine-project-settings/https://foru ...