Full Body IK does not work properly when root bone has large scale

UE - Anim - Rigging - Control Rig - Jul 20, 2023

FBIK becomes extremely unstable when the root bone scale has a value other than 1. ...

Sequencer- 'Dynamic Binding' SoftObjectPtr parameters fail to resolve after reloading editor

UE - Anim - Sequencer - Aug 12, 2024

When reloading the editor and a level where a sequence has a dynamic binding with a soft object ptr parameter to an actor in the same level, the director blueprint will recompile on load of the leve ...

Launch on to HTML5 fails in browser with Expression (mp_Table) failed in LowLevelMemoryMap.h

UE - Platform - Mobile - Jun 16, 2017

I was able to repro this on both FF and Chrome. I have the latest FF 64-bit and was running into this after I deleted my intermediates, ran GenerateProjectFiles.bat, and built UE4 in VS. ...

Nested inline UObject properties don't expand in Actor blueprint detail panel

UE - Gameplay - Components - May 9, 2016

Customer provides details, including a fix for the problem. See UDN post attached. ...

Folder Renaming is not Case Sensitive

UE - Editor - Content Pipeline - Content Browser - Mar 28, 2018

Renaming folders is not case-sensitive Previously fixed in 4.12, re-appeared ...

"Assign" node can cause a crash when placed in a graph

UE - Gameplay - Blueprint Compiler - Apr 26, 2022

This may only happen with upgraded projects that went from 4.27 up to 5.0.1 ...

Usd wrapper uses TCHAR_TO_ANSI conversions causing path issues with basic extended ASCII character set

UE - Editor - Content Pipeline - USD - Jun 12, 2024

It seems that a simple change from TCHAR_TO_ANSI to TCHAR_TO_UTF8 in UE::FUsdStage OpenStageImpl() fixes the issue. ...

[AI] Navigation System can be constructed in situations where the NavigationObjectRepository subsystem is not valid

UE - AI - Navigation - Feb 7, 2025

Investigate and fix all calls where the Navigation System is constructed without the NavigationObjectRepository subsystem being valid.  ...

[CrashReport] UBlueprintGeneratedClass::AddReferencedObjectsInUbergraphFrame()

UE - Gameplay - Blueprint - Nov 2, 2017

This is a common engine crash that has occurred since at least 4.16. Users have not provided any useful descriptions of their actions when the crash occurred. The callstack shares some similaritie ...

Crash in TMap struct deserializer

UE - Foundation - Core - Sep 20, 2016

When deserializing a TMap<FString, FString> with the JsonStructDeserializer, the Engine crashes. ...