Details for new components added during hot reloading aren't complete

UE - Gameplay - Blueprint - May 4, 2017

Adding a new component in code does not show all editable options in the details panel. Ex: When a sphere component is added to a class, the Transform category will only list the Scale. Location a ...

Widget interaction component appears fail when moving at high speeds

UE - Editor - UI Systems - May 4, 2017

Widget interaction component appears fail when moving at high speeds In this example: The user cannot click button that require the widget interaction component to become perpendicular to the cur ...

Static Mesh approximate size can be inconsistent between Content Browser and Static Mesh Editor

Tools - May 3, 2017

The approximate size for a Static Mesh that is shown in the tooltip from hovering over a Static Mesh in the Content Browser and the approximate size shown in the Static Mesh Editor can be inconsiste ...

Unable to create installed build with iOS support from PC

UE - Foundation - Core - May 3, 2017

Attempting to build a local binary engine from a source engine will fail when iOS support is enabled in the setup process. Command line argument (ran from Engine/Build/BatchFiles folder location): ...

A struct pin that contains a delegate does not assign default inputs to a custom event when the struct be has been split

UE - Gameplay - Blueprint - May 3, 2017

A struct pin that contains a delegate does not assign default inputs to a custom event when the struct be has been split. In this example the Custom event is created without the default input pins n ...

Deleting an asset is unsuccessful if the asset is marked for add when using Git source control

Tools - May 3, 2017

Deleting an asset that is marked for add when using the Git source control plugin no longer actually deletes the asset. Instead the file will be removed from the Content Browser (it actually stays i ...

Drag in event graph does not work after touch event with breakpoint

UE - Editor - UI Systems - Slate - May 3, 2017

Dragging in event graph does not work after touch event with a breakpoint. This issue persists after the PIE has stopped as well. But the issue is resolved when the project is reopened. Regression: ...

Min Lightmap Resolution Doesn't Influence Padding

UE - Graphics Features - May 2, 2017

According to [Link Removed] Min Lightmap Resolution controls padding values. In this test project it doesn't appear to be doing that for AO. ...

Smoke particles render with black box outline on tvOS in PlatformerGame

UE - Platform - Mobile - May 2, 2017

This is on tvOS 10.2. This is a regression from 4.15 ...

BSP brushes get Clipped or Disappear relative to the Surface Normals of a nearby Brush when Deleting/Flipping Faces

UE - LD & Modeling - Modeling Tools - BSP - May 1, 2017

While testing this issue it was interesting to discover how the surrounding BSP's were affected. They seemed to clip/disappear according to the surface normals of the deleted brushes. There is a si ...