Morph targets aren't imported with Import Animations Disabled

Tools - Mar 20, 2017

Morph targets don't appear on initial import of fbx with Import Animations Disabled Regression: YES Worked: 3249277 (4.14.3) Broken: 3299760 (4.15.0) ...

Packaged Project fails to load on Firefox with QuotaExceededError

UE - Platform - Mobile - Apr 17, 2017

Error message is displayed on Firefox 52.0.2 (64-bit) QuotaExceededError TypeError: eventHandler.target is null QuotaExceededError This is a regression from 4.15.2 and does not occur on Chrome. ...

Scroll bar becomes so large that you can no longer scroll with Cloth Config open

UE - Editor - UI Systems - Slate - May 11, 2017

Scroll bar becomes so large that you can no longer scroll with Cloth Config open [Link Removed] is a similar report, but this actually affects functionality of the details panel. [Image Removed] ...

Increment / Decrement nodes do not call BlueprintSetter functions

UE - Gameplay - Blueprint - Oct 31, 2017

When BlueprintGetter / BlueprintSetter specifiers are used for a property, the increment/decrement nodes in blueprints will call the BluprintGetter function but not the BlueprintSetter function. Th ...

Hot Reload wipes all elements of UProperty TArrays in Blueprint subclasses

UE - Foundation - Cpp Tools - Hot Reload - Dec 5, 2017

Hot reloading a change that affects a class that contains a TArray UProperty will wipe all of the array elements of any Blueprint subclasses of that class. Regression?: Yes This does not occur in 4 ...

LandscapeStreamingProxy do not properly save z offset from world composition, level property.

UE - World Creation - Worldbuilding Tools - World Composition - Aug 21, 2018

LandscapeStreamingProxy seems not properly saving z offset from level details when using world composition. It is reset to 0 when reopening the project. z position value from level details is saved. ...

Ambient Occlusion decals ignore Receive Decals setting on meshes

UE - Graphics Features - Feb 13, 2020

Adding an ambient occlusion decal material to a decal affects objects with "Receives Decal" disabled. Tested in: 4.23.1 CL#9631420 4.25 CL#11341939 ...

Text in an Editable Text component remains unchanged when set to an empty value

UE - Editor - UI Systems - Dec 1, 2022

This is a regression. Tested in //UE5/Release-5.0 CL20979098 Text in an Editable Text component remains unchanged when set to an empty value by a Set Text(Editable Text) node. ...

Shadow Map Method Shadow Maps doesn't allow for Static Meshes to shadow Moveable Meshes with a Stationary Light source

UE - Graphics Features - Shadows - Jan 5, 2023

This is a regression tested in //UE5/Release-5.0 CL20979098 Shadow Map Method Shadow Maps doesn't allow for Static Meshes to shadow Moveable Meshes with a Stationary Light source. ...

'Max World Position Offset Displacement' causes culling issue on HISMC/foliage in 5.4

UE - Rendering Architecture - Materials - Jul 9, 2024

Foliage/hierarchical instanced static mesh components have issues with culling when their material's "Max World Position Offset Displacement" value is a higher amount, e.g. 100.0. ...