When a child BP is used to with a skeletal mesh to play an animation set in the parent, the animation will play in editor and in standalone but will not play in a packaged game. ...
Changing a blueprint node to a pure function while a breakpoint is set on the node will maintain the breakpoint. Additionally, the breakpoint cannot be toggled or removed until the node is turned ba ...
If focus is taken away from the viewport window in blueprints (LMB in the details pane, for instance), pressing W, E, or R to change the transform widget will not work until focus is returned. ...
The user has attached a small project at the link to demonstrate the issue. Occurs in 4.5.1 and well as Main (//depot/UE4/Promotable-CL-2239587). Crash Reporter: [Link Removed] ...
Deleting a Sound Cue/wave from the Content Browser that is referenced by a Matinee actor Sound Track, and attempt to play the Matinee a crash will occur. I would expect the sound track to simply pl ...
When using UMG to load levels on a mobile device, The first level is being loaded but nothing after the first is able to trigger any additional levels to load. ...
When using "Create Level Sequence Player" to control a sequence (in this case to Play), it will stop playing at 60 seconds ...
When you add a editable text box to a project via UMG and package and deploy that project for HTML5, The Text box will show invalid characters when certain keys are pressed. I have attached a photo ...
The World Outliner will only show one Child Actor on a Blueprint that has multiple Child Actors in its Components tab. Note that all Child Actor Components added via the Construction Script will dis ...
The Toggle Comment Bubble button for Reroute nodes does not revert the comment bubble to constant visibility if the bubble is set to only appear when the node is hovered over. This does not occur w ...