This is a regression. Separate Translucency causes crash with iOS and Android Vulkan preview. ...
Get Constraint Force node always returns a magnitude zero vector. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and was able to get the constraint force, it is a regression. ...
Occurs 5/5 times State machine variable type icons all display in the color white. Regression does occur - tested in //UE4/Release-4.27.2 EGL Live @ CL18319896 ...
StateTree assets show that there are pending changes to compile when reloading the editor. This can also mean that state trees do not run logic for AI as noted in linked UDN thread. ...
Gameplay Debugger is not drawing the labels associated with EQS query points inside the level. It does not show the scores, winner, or failed test (if applicable). ...
Add Sound Effect to Preset Chain has no effect on the Source Effect Chain. [Link Removed] ...
The Game Features plugin does not create a Plugins or a GameFeatures folder in the project location. This prevents a user from making a new Game Features (Content Only) and a Game Features (With C++ ...
Regression testing done on //UE4/Release-4.27.2 CL-18427296 and this issue did occur. [Link Removed] [Link Removed] Below is snips of customers description and proposed workaround:Importing alembi ...
Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point Repro Rate: 4/4 Tested this in //UE4/Release-4 ...
It seems upon reopening a project with State Trees, they don't always keep their last compiled state or recompile when the project is loading up. Same issue occurred when I removed a Task from a Sta ...