AR Handheld template appears to close immediately after opening on Android device ...
Unable to package a CPP project with Bitcode enabled Confirmed in 4.23 MAIN @ CL 5291468 ...
This issue appears to be the result of the fix for [Link Removed] which removed RPCUtility from the Engine. A licensee noted that they were now seeing an issue when attempting to generate project fi ...
Landscape far shadows are interfering with the distance field soft shadows causing a conflict, and stopping the distance field soft shadows from rendering at all. Working as expected in 4.20 CL# 43 ...
Frustum culled landscape components stop casting shadows resulting in the shadows disappearing near the edges of the camera in square sections. Unable to test in 4.20 or 4.21 as provided project wa ...
Animating a HISM along a spline when many other HISMs are present will result in a crash in 4.22. Confirmed in 4.23 MAIN @ CL 5291468 ...
This happens because the Collections module isn't loaded when the FFrontendFilter_TextFilterExpressionContext instance is created: , CollectionManager(FCollectionManagerModule::IsModuleAvailable() ...
Creating a Vector parameter within the Material Parameter collection causes a crash with the engine. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5159901), 4.23 (CL - 4980862) ...
If you go into World settings, select Force No Precomputed Lighting, rebuild lighting to purge lightmaps, uncheck Force No Precomputed Lighting, save level, quit, reload project and try rebuilding l ...
A Blueprint Interface function that returns a map type variable will fail compiling with various errors when called in another Blueprint. If the same function is setup in the Actor Blueprint instead ...