[UDN - 00707230] DetailLayoutHelpers ensure when using VisibleAnywhere Instanced properties

UE - Editor - Workflow Systems - Jan 11, 2024

From UDN Description Hello, there's an ensure that's firing in `DetailLayoutHelpers.cpp#137`: [Start code block] ensure(PropertyNodeMap.ParentProperty == CurObjectNode); [End code block]when ...

[UDN - 00655218] UDeveloperSettings change delegate not executed on import

UE - Editor - Workflow Systems - Jan 11, 2024

UDN Description Hello, We extensively use the UDeveloperSettings class to automatically register project and editor settings for the different C++ plugins we build. For instance : [Start code b ...

Setting GDelayTrimMemoryDuringMapLoadMode = 2 causes crash on same map reload

UE - Framework - Jan 8, 2024

GDelayTrimMemoryDuringMapLoadMode is a CVar that controls whether a garbage collection should take place during map change after unloading the previous map and before loading the new one. By default ...

UDeveloperSettings change delegate not executed on import

UE - Editor - Workflow Systems - Dec 22, 2023

From UDN case #00655218: We extensively use the UDeveloperSettings class to automatically register project and editor settings for the different C++ plugins we build. For instance : UCLASS(config ...

Copy Actors out of play mode ( 5.3.1 )

UE - Editor - Workflow Systems - Dec 22, 2023

From UDN case #00645621: Is it possible that this function has been deactivated? In 5.03 I can copy objects from the game mode. ...

Casting is not working as expected for interfaces in python

UE - Editor - Workflow Systems - Dec 22, 2023

MRQ Linux/Mac - Log Spam: Unable to statfs('/render_output_path.{ext}')

UE - Anim - Sequencer - MRQ - Dec 20, 2023

When rendering with MRQ on Linux and Mac (not Windows), there is a lot of statfs log spam that appears repeatedly during the render: LogCore: Warning: Unable to statfs('/render_output_path.{ext}' ...

Cannot set background color for UI Domain material preview

UE - Editor - UI Systems - UMG - Dec 18, 2023

Unexpected resimulations after a client possesses a moving pawn

UE - Gameplay - Network Prediction - Dec 14, 2023

If a player possesses a moving NPP-simulated pawn, there is some kind of logic problem where a reconciliation immediately is triggered, and resimulations keep streaming for a long time. This proble ...

Paste of subcategories does not work

UE - Editor - Workflow Systems - Dec 14, 2023