Occurs 3/3 times. Skeletal mesh with ragdoll physics applied exhibits sporadic motion after ragdoll physics is initiated. Regression does occur: When tested in //UE4/Release-4.27.2 @ CL18319896 n ...
This is a race condition, did not crash with -onethread. Attached the collected threaded callstacks, although they look misaligned. Licensee has provided a suggested fix. ...
Distance field shadows have artifacts in the second eye in XR as shown on the picture. [Link Removed] ...
Attached is a project that picks up Niagara from the content sample. The probability of reproduction is about 1/10. The simpler the project, the lower the reproduction probability. I am attaching ...
Occurs 3/3 times When 'Export Selected Animations' button is clicked and then canceled, animations continue to be saved. ...
Add Actor World Offset does not work consistently with physics-enabled objects Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did not occur there, it is a regression ...
When the static mesh tree (brought in thru USD/FBX) is converted to Nanite - the tree thins, or rather visually thins - the thinner branches and/or leaves do not render in the viewport and go missin ...
Looks like we are hitting a check when you try and change the default widget class for this. ...
Reproduced 6/6 times. This seems to affect all "Set" functions for Geometry Collection Components, such as Setting Object Type from Static to Dynamic, or changing Collision Type. ...
When swapping the audio output device while running PIE or a packaged game on Windows, Quartz clocks stop. Does not repro in Release-4.27, but can be reproed in Release-5.0. ...