The UHT boilerplate code that's generated from a converted Blueprint class header file generated from a Blueprint class containing one or more function names with non-ASCII characters will fail to c ...
There are a few ways to end up with double-quoted paths inside of double quotes, including the case where user path does not already contain any paths. ...
Editor can assert when changing the signature of an editor authored Blueprint Library Function (FuncA) if that function is called from a Blueprint Library Function (FuncB) via an actor's constructio ...
Right now, any UINTERFACE that is not marked as CannotImplementInterfaceInBlueprint is shown as implementable in blueprint. If these functions have BlueprintCallable functions or related things then ...
Crash occurs when the user renames a nested struct member variable while there's a struct pin split in a blueprint. ...
If the Editor is in English, it will be displayed correctly. ( r.*)[Image Removed] This issue depends on the display language of the Editor and seems to occur in languages other than English. I al ...
We should test two key instead since one key is a constant value. We have to make sure it did not break any current pipeline. But my guess is no. The question we should verify is, is users were put ...
Paper2D game using Blueprint Actor with Box Collision and Flipbook Component crashes frequently when loading levels in packaged Development Build. Reported and tested in versions 4.25.3(CL 139427 ...
ProxyLOD::FQuadricMeshSimplifier::OutputMesh may remove duped verts. The input vertex buffer was resized by numVerts from FQuadricMeshSimplifier before calling OutputMesh. So these behaviors genera ...