When welding a procedural mesh component to a non-physics simulated static mesh that overlap they collide continuously

UE - Simulation - Physics - Jul 18, 2019

When attaching a Procedural Mesh Component with a copied static mesh to a static mesh component the two meshes collide and "push" each other (go flying on play). Weld is to be used for simulated ph ...

Control Rig parameters don't function in the AnimBP after the Editor restarts

UE - Anim - Rigging - Control Rig - Jun 14, 2020

Control Rig parameters don't function after editor restarts. Also the default values don't function and you need to use an input instead of directly editing the values of the pins. You can work aro ...

Anim Curve Data Does Not Appear in Montages When Using Animation Modifier, MotionExtractorModifier

UE - Anim - Runtime - Apr 28, 2022

Occurs 5/5 times Regression does not occur as the MotionExtractorModifier appears to be new with UE5.  Curve data is not displayed in an Animation Montage when Animation Modifier, MotionExtractorM ...

Selected tool using ScriptableTool might get closed when selecting an exposed property.

UE - LD & Modeling - Modeling Tools - May 21, 2024

When using a created tool of the ScriptableTool plugin, and setting an InstanceEditable variable, the tool might get close. For this to happen, we need to have a ToolPropertySet attached to the too ...

Context sensitive actor list retrieves temp folder data in blueprints while using source control

UE - Gameplay - Blueprint Editor - Nov 12, 2015

If a project uses source control and a blueprint has been diffed against previous revisions, the revisions will appear within the temp folder. This temp folders contents appear in context sensitive ...

An Actor BP with an editable variable that references another Actor in the level will reference multiple examples of that Actor if it is duplicated

UE - Gameplay - Blueprint - Mar 13, 2015

An Actor BP with an editable variable that references another Actor in the level will reference multiple examples of that Actor if it is duplicated. Reproduced in 4.7.2 binary and Main (//depot/UE4 ...

Blueprint Interfaces cannot pass by reference between two blueprints

UE - Gameplay - Blueprint - Feb 25, 2015

Pass by reference variables do not work when called from a blueprint interface between two blueprints. Workaround: Use direct communication to pass by reference between two blueprints. ...

ForEachLoop doesn't iterate through all of the actors returned by the Get Overlapping Actors node

UE - Gameplay - Blueprint - Apr 10, 2015

ForEachLoop doesn't iterate through all of the actors returned by the Get Overlapping Actors node. Note: You can workaround this issue by adding the overlapped actors to an array and then looping t ...

Android sessions do not appear in Session Frontend

UE - Platform - Mobile - Aug 29, 2016

Projects are failing when Content/Pak folders are added outside of the saved folder

UE - Platform - Mobile - Oct 13, 2016

When the Content/Pak file is outside of the Saved Folder, it'll crash with an internationalization error. But when the Content/Pak file is inside of the Saved folder, there is not a crash. ...