TextRender components do not update until blueprint is saved and compiled

UE - Gameplay - Blueprint - Aug 25, 2015

TextRender components do not update when text is changed on compile. The blueprint must be saved, closed, and re-opened for the change to take effect. ...

Static Mesh Only enabled Foliage Actor causes serialization error in packaged game

UE - World Creation - Worldbuilding Tools - Nov 24, 2023

The crash can be worked around by modifying FFoliageISMActor::Serialize as following code : void FFoliageISMActor::Serialize(FArchive& Ar) { #if WITH_EDITORONLY_DATA     if (!Ar.IsCooking()) // ...

The ConvertToDeviceZ in common.usf seems wrong

UE - Graphics Features - Mar 26, 2021

Macro Libraries do not update after rename

UE - Gameplay - Blueprint - Jan 21, 2015

Macro Libraries can only be called by their original name, even after being renamed to something different. ...

A custom Blueprint node created using a code class derived from EdGraphNode can no longer be found in the event graph to be used.

UE - Gameplay - Blueprint - Dec 9, 2014

Custom Blueprint nodes no longer appear in the event graph. This was working in 4.5.1, but no longer works in 4.6 and Main. Previously working: CL 2336109 No longer working: CL 2374938 CL 2375748 ...

Crash when loading TM-MotionControllers in a packaged build

Docs - Samples - Oct 26, 2016

Packaged QA Game crashes when opening "TM-MotionController" This issue did not occur in 4.13 This is also affecting KiteDemo. Cinematic will crash when Editor Content is not included in the packag ...

UMG/Slate scroll bars have a minimum size for scaling

UE - Editor - UI Systems - Mar 14, 2017

A user has reported an issue about scroll bars having a minimum size in UMG and Slate code, causing them to not scale correctly when the scroll box is at a smaller size. This affects both horizontal ...

Editor crashes when building a level containing landscape if Preview Rendering settings are set to Default High End Mobile.

UE - Graphics Features - Aug 31, 2017

Editor crashes when building a level containing landscape if Preview Rendering settings are set to Default High End Mobile. This is a regression. This is working on 4.16 3-3561208 This is not wor ...

Function boolean return nodes often set to true will default to false once saved project is closed/reopened

UE - Gameplay - Sep 1, 2017

The new function output booleans within blueprint class actors are not saving intended true/false entries. This issue is a regression. Works in: 4.16.3-3561208 Does not work in: 4.17.1-3586342 and ...