Removing Pose from Blend by Enum causes compile error with float defining blend time

OLD - Anim - Sep 16, 2015

Removing Pose from a Blend by Enum node can cause compile errors when a float is defining all of the blend times. ...

Calling a Multicast RPC from a Player Controller creates a new Player Controller on the Client

UE - Networking - Jun 3, 2015

Calling a Multicast RPC from a Player Controller creates a new Player Controller on the Client. In 4.7.6, this results in a repeating log warning: "LogPlayerController:Warning: Calling IsLocalContro ...

'Greater/Lesser Than or Equal To' nodes do not work consistently with values lower than 1

UE - Gameplay - Jun 8, 2015

'Greater/Lesser Than or Equal To' nodes do not work consistently with values lower than 1 Note: The issue isn't present with whole numbers (ex: 10 decremented by 1) ...

Compiler error on indirect blueprint component references when change is made to actorcomponent

UE - Gameplay - Components - Jul 10, 2015

When blueprints associated with the actorcomponent are open and changes are made to the actorcomponent, once it's compiled there are compiler errors on the indirect blueprints. ...

Regression: "Play particle effect" anim notifies are not seen in the editor playing level sequence/matinee when Attached is set to false

UE - Graphics Features - Dec 21, 2017

Not Attached particle system is not seen in the viewport of the editor. This particle will be seen normally when PIE.  Regression? Yes. This issue is not reproduced in 4.17 version. You can simply ...

Incorrect number of vertices displayed by ProfileGPU command in Cascade particles

UE - Niagara - Dec 9, 2021

This issue was reported by the licensee, but it's possible that the number of vertices in the particles is higher than it really is. ...

Gameplay Ability Component Montage Replication incorrectly handles cyclic animation sections

UE - Gameplay - Gameplay Ability System - Dec 4, 2023

In AbilitySystemComponent_Abilities.cpp, the check for the client being on a different section on line 3059 checks that the RepNextSectionID is not the current section. One would assume this is beca ...

Spring Arm Component attached to a Vehicle in a multiplayer environment will cause the Vehicle to jerk forward and backwards

UE - Networking - Aug 11, 2016

Spring Arm Component causes vehicle to jerk forward and backwards in a multiplayer environment. ...

Blueprint Library plugin set to 'Runtime' doesn't work in Standalone/packaged builds if used inside of the 1st Person Character BP

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 18, 2016

Blueprint Library plugin set to 'Runtime' doesn't work in Standalone/packaged builds if used inside of the 1st Person Character BP. User Description: Blueprint libraries are still broken in the fi ...

Widget defaults not updated when modified on a base widget class via the hierarchy

UE - Editor - UI Systems - UMG - May 3, 2023

A licensee has reported an inconsistency in how modified base widget class defaults are propagated to children. When modified via the UMG Designer Graph's Class Defaults, derived classes will be mar ...