Partially loaded level instance becomes fully loaded after editing nested level instance

UE - World Creation - Worldbuilding Tools - Level Instances - Sep 10, 2024

OnlineServices-Lobbies: Crash when host migration message is received and the next host has already left the session

UE - Online - Sep 9, 2024

A crash occurs at FindChecked in the code below.if (PreparedServiceChanges->OwnerAccountId) { InternalPublicData->OwnerAccountId = *PreparedServiceChanges->OwnerAccountId; if (bDispatchNot ...

Unreal Editor 5.4.4 crash when reproducing a LevelSequence in loop while PIE.

UE - Anim - Sequencer - Sep 9, 2024

A crash inside Unreal Engine Editor version 5.4.4 occurs when reproducing a Level Sequence while in PIE. This issue is a regression. It only crashes in version 5.4.4. It was working correctly in ver ...

Affect Indirect Lighting While Hidden can affect the environment after data layer unload in editor

UE - Graphics Features - Sep 9, 2024

After setting Affects Indirect Lighting While Hidden but before saving the level, the emissive contribution persistents through datalayer visibility toggles. This does not appear to occur in PIE, on ...

During SIE (simulate) and ejected-PIE, modifying a map actor causes triggers RerunConstructionScript() which discards all runtime modifications to SCS components

UE - Gameplay - Blueprint Runtime - Sep 6, 2024

When Simulating, or Playing-In-Editor and ejected, modifying an actor in the editor world causes the SIE/PIE runtime actor to recreate its blueprint added components via AActor::RerunConstructionScr ...

Anim Composite root motion preview is broken

UE - Anim - Gameplay - Sep 6, 2024

LoopAndReset preview option is broken after one loop for anim composites ...

It's possible to create a locked state on a rigidbody by creating a TransientField that will keep the rigdbody Sleeping even after it leaves the Field's area of influence

UE - Simulation - Physics - Sep 5, 2024

The licensee found a way to lock the state of a rigidbody as PBDRigid->ObjectState() == EObjectStateType::Sleeping by subjecting it to a particular transient field composed of a RadialFalloff and a ...

Incremental GC vs Loading Screens deadlock

UE - Foundation - Core - Sep 5, 2024

A licensee is reporting that using a loading screen with the incremental garbage collector can result in a dead lock when a loading screen is displayed. The licensee found out that:  -------------- ...