When a template project's default folders are renamed (such as Geometry in the First Person Template), the original folder name is still shown in the content browser. Relaunching the project will s ...
When you disable the import option for Remove Degenerates the checkbox under the materials for "Enable Collision" will be disabled. This only matters if per-poly collision is being used for the mesh ...
REGRESSION No, occurs in 4.14.3 In VehicleGame, if the user runs a "showdebug" command (such as "showdebug animation" or *showdebug rawinput") while the starting countdown is going on, all input wi ...
When an instance is removed from a Hierarchical Instanced Static Mesh's array, if there are indices that are further along in the array that fill that index, the last index in the array is used to d ...
Font outlines render underneath the text, meaning that partially transparent text will allow the outline color to show through. This can be avoided by enabling Separate Fill Alpha. However, that opt ...
Making a change to the Provide Single Actor function in an EQS Context blueprint does not seem to be saving properly. The EQS Testing Pawn will fail to display any test data if you change the bluepr ...
User has identified a potential crash, needs investigation: https://udn.unrealengine.com/questions/330701/crash-in-fmaterialeditornotifypostchange.html ...
Editor is crashing attempting to Profile in QAGame ...
Button Release fires off when a break point is hit even if the button is still held down. ...
If the user unhooks their Oculus HMD (USB cable) from the PC while a level is loading the editor will crash ...