A Nanite primitive casting a CSM shadow on another Nanite primitive with "Cast Shadows" disabled, will have it's shadow disappear completely when r.Shadow.CSMCaching = 1. ...
Community-attempted workaround received in [Link Removed] Correct fix submitted to 5.6 FNMain in [Link Removed] which needs integrating into 5.5.3. ...
I would like parity with legacy: 1) only one material 2) socket to be imported Box_Socket file imports same in legacy and interchange: it is just box and socket without collision. ...
Bug reported at https://udn.unrealengine.com/s/question/0D5QP00000tOpXN0A0/using-mutable-plugin-results-in-greyscale-textures-on-android-xr?fromCase=1 ...
When trying to launch a .exe after disabling SM5 in the project settings, an error will appear. The global shader cache file ../../../../Engine/GlobalShaderCache-PCD3D_SM5.bin is missing. ...
Adding a parameter of type structure bp which references an enum as a value to a module script crashes the engine. This issue is also occurring in 4.27. ...
The Editor crashes whenever the reference to the "DeleteThisFunction" function is deleted. ...
Crash Report: [Link Removed] ...