If the company name has a number at the beginning of it when packaging for android it returns a series of errors and does not allow the project to be built. The error that is being shown in the outp ...
When playing in Standalone with multiple characters there's the the chance that one of the player states does not get set and remains null. This is not a 100% repro case. Multiple tests may be req ...
Renamed Enums displayed in Standalone game will show the original default name instead. ...
As reported by user, using foliage tool in a first person project eventually crashes it. "Currently, any attempt to render objects created with the foliage tool crashes the UE4 editor on my machine ...
While doing some extra testing of the Submix Analyser fixes, I noticed there is a setting to set the channel of the submix to give the analyser. It always works for channel 0, but changing it to any ...
Converting a BSP to a static mesh will freeze and crash the editor when done on Linux. Windows does not exhibit the same conversion crash. ...
A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...
A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...
Checking the box for Dedicated Server in the Play dropdown menu causes the editor to crash when exiting PIE. This does not occur in 4.13 or 4.14 on Windows. ...
If a project that is set to Mobile/Tablet and Scalable 3D or 2D uses StartCameraFade() to produce a fade in effect, the effect will not play in PIE if the editor is closed/reopened. ...