Breaking a level instance can not remove the level instance from world

UE - World Creation - Worldbuilding Tools - Level Instances - Nov 5, 2024

Currently there is no stable way to break level instances ...

If pasting a section causes an overlap, don't allow it if the track doesn't allow overlapping sections

UE - Anim - Sequencer - Nov 4, 2024

Binding lifetime sections aren't meant to overlap, but duplicating one, or pasting one can cause them to overlap, triggering an ensure. Duplication and copying and pasting are typical actions, so th ...

Light Function and World Position in 5.4

UE - Graphics Features - Nov 4, 2024

When rendering a Light Function into the Translucency Lighting Volume, the World Position Material Expression returns the position relative to the Camera (unrotated), not the World. This can be mor ...

Navigation: Exiting game while async nav building tasks are running can cause null pointer access of OctreeController.NavOctree from worker thread

UE - AI - Navigation - Nov 1, 2024

Context Projects can turn on the project setting bDoFullyAsyncNavDataGathering to execute navigation mesh building tasks on worker threads. Some of these tasks will access the NavOctree, whose life ...

Hair Material's Tangents input has no effect in PathTracing

UE - Graphics Features - Path Tracer - Nov 1, 2024

Expectation: Tangent should work on Hair Material ...

Build lighting for single stationally light level generates a shadow map in PF_B8G8R8A8 format

UE - Texture - Nov 1, 2024

Texture format override to BGRA8 due to changes in CL-30603716. The following code can restore the previous behavior. void FShadowMapPendingTexture::StartEncoding(ULevel* LightingScenario, ITexture ...

The Open Asset dialog is disabled during breakpoint

UE - Editor - Workflow Systems - Oct 31, 2024

RewindDebugger draws debug capsules with its base location as center

UE - Anim - Oct 31, 2024

Context UE_VLOG macros can be used to capture debug shapes into both a Visual Logger recording and a Rewind Debugger recording. Problem In the Rewind Debugger, the capsule shapes are drawn at an in ...

Debug display of TargetingSelectionTask_AOE with cylinder is unnaturally tilted

UE - Gameplay - Gameplay Ability System - Oct 30, 2024

The following code fixes the tilt : void UTargetingSelectionTask_AOE::DebugDrawBoundingVolume(const FTargetingRequestHandle& TargetingHandle, const FColor& Color, const FOverlapDatum* OverlapDatum) ...

UnrealTraceServer exits when encountering a symlink on Windows

UE - Foundation - Insights - Oct 30, 2024

UnrealTraceServer exits on startup (or when watching a directory) when a watched store directory contains a symlink on Windows. Cause: The std::filesystem::directory_entry::is_directory() call thro ...