[Interchange][FBX] Bone orientation is different between legacy and interchange import with the ForceFrontXAxis

UE - Editor - Content Pipeline - Import and Export - Jan 16, 2025

When importing FBX files using the Interchange and legacy import with Force Front X Axis enabled, the transforms of the bones in the imported FBX models will not match. ...

Memory Leak in GetAccessAddress (PropertyAccess.cpp)

UE - Anim - Runtime - Jan 15, 2025

[Link Removed] you own this I believe, see the UDN for details about the leak. The UDN as screenshots of what functions they made to create the leak.  I was unable to actually get this code path ...

[UDN - 16673100] Calling FComponentVisualizer::NotifyPropertyModified() on a FInstancedStruct property loses all data inside because the PreviewActor spawns with default properties in the FInstancedStruct

UE - Editor - Workflow Systems - Jan 15, 2025

We found a problem with the component visualizer system and the PreviewActor in the Blueprint editor. If your component is using a FInstancedStruct in anyway, either directly, in a TMap, or TArray, ...

Nanite foliage missing outline when selected

UE - Graphics Features - Nanite - Jan 14, 2025

When a foliage actor contains instances of Nanite and Non-Nanite meshes, the Nanite meshes don't get a selection outline when the actor is selected.[Image Removed] ...

Normals and tangents do not get normalized when recompute is on during static mesh to skeletal mesh conversion.

UE - Anim - Rigging - Jan 14, 2025

When doing a static mesh to skeletal mesh conversion where the source object is an OBJ, if recompute normals or tangents is on, then the resulting normals and tangents will be broken. ...

Water body actor casts static shadow

UE - Graphics Tools - Terrain - Water - Jan 14, 2025

WaterBody Actors will cast static shadows in built lighting even if their Cast Shadow options are disabled. ...

Undoing Replace Actor on Level Instances do not reload the Level Instance

UE - World Creation - Worldbuilding Tools - Level Instances - Jan 14, 2025

Undoing Replace Actor on a Level Instance does not properly reload the previous Level Instance. ...

NetUpdateFrequency Affected by Global Time Dilation

UE - Networking - Jan 13, 2025

Changing the global time dilation in a multiplayer game affects the rate at which actors are considered for replication, and setting it to 0 will even cause replication to stop entirely (unless the ...