Use Localized Graph Editor Nodes and Pins requires an editor restart to take effect but doesn't prompt for one

Tools - Oct 19, 2016

Changing the Use Localized Graph Editor Nodes and Pins setting requires a restart to take effect but doesn't prompt you to restart the editor as other settings that require one do. Regression?: No ...

ScreenSpace does not appear to work correctly when using Instance Stereo

UE - Platform - XR - Oct 18, 2016

ScreenSpace does not appear to work correctly when using Instance Stereo. The screen position used in the material appears to only be from one eye ...

HISMC with LODs added as a Blueprint Component creates extra Material Elements

UE - Graphics Features - Oct 18, 2016

Adding a HISM as a component within blueprints and referencing a Static Mesh with LODs, creates extra/additional and material elements. ...

Ribbon Particles Ignores Rotation and Uses World Location When Enabling Local Space

UE - Graphics Features - Oct 17, 2016

When enabling local space in the required module the ribbon type data doesn't behave as expected. In the test project the two versions of a particle system have been set up one with local space enab ...

Reverting a material through source control on Mac causes the thumbnail to become distorted

Tools - Oct 17, 2016

The thumbnail on mac becomes distorted when the material is reverted through source control. This does not occur on windows and is not a regression. Opening the Material or right clicking on it ma ...

Local Space With World Offset Module Not Working As Expected For Ribbon Particles

UE - Graphics Features - Oct 17, 2016

When a ribbon data particle emitter is set to use local space and has a world offset module applied, it will rotate in the opposite direction if the particle system is rotated in the scene. Additio ...

Actor Components Tick Automatically with Auto Activate Set to False

UE - Gameplay - Oct 17, 2016

Actor Components with Auto Activate set to false are still ticking. If you activate the component on begin play, set a short delay, and then deactivate it, the ticking will stop, which is inconsis ...

FStreamableManager Unload doesn't unload asset hard references

UE - Gameplay - Oct 17, 2016

After calling Unload( ) on FStreamableManager, asset hard references are still valid and usable. ...

Material billboards cannot be scaled

UE - Graphics Features - Oct 17, 2016

Material billboards cannot be scaled. The Material billboard appears to be unaffected by setting its scale ...