Mesh Paint mode's Texture Paint has obvious artifact with UV seams

UE - Rendering Architecture - Oct 8, 2024

Mesh Painting Texture Paint tool can miss some pixels along UV seams, even with "Enable Seam Painting" set to True. This appears to be because of the difference between rasterization and sampling. ...

FStaticMeshCompiler::FinishCompilation stalls when compiling multiple meshes.

UE - CoreTech - Oct 7, 2024

Calling "FStaticMeshCompiler::FinishCompilation" on multiple assets simultaneously can cause a hang. Also tested on //UE5/Release-5.5, CL: 36784631 ...

Iris - Missed subobject destruction can cause incomplete client state

UE - Networking - Iris - Oct 7, 2024

From UDN assigned to [Link Removed]  ...

Array of structs does not animate sub properties correctly in Sequencer.

UE - Anim - Sequencer - Oct 4, 2024

Support for animating arrays of structs should either be disabled, or supported. ...

Substrate- black outline appears when using sharp contrast mask to blend slabs

UE - Graphics Features - Oct 4, 2024

Substrate materials have a thin border of black pixels between slabs. These lines can be made more apparent by changing the Diffuse Albedo color of the two slabs to pure white. This will remove the ...

Crumbling Geometry Collections do not render for one frame when child clusters crumble

UE - Simulation - Physics - Destruction - Oct 3, 2024

Crumbling Geometry collection do not render for one frame when child clusters crumble. In the repro project a 4 particle GC is told to crumble. The single GeometryCollectionActor is then split into ...

Placed AnimGetter nodes don't update their name even though their reference is renamed

UE - Anim - Runtime - Anim Blueprints - Oct 3, 2024

Some animation node such as State Weight and Get Relevant Anim Time Remaining contains state name within in parentheses. But already-placed node does not update their name even thought the reference ...

FBX exporter does not support Level instances

UE - Editor - Content Pipeline - FBX - Sep 30, 2024

Crash when an empty Anim Composite is attached to a Mesh component of a BP actor in a Level Sequence

UE - Anim - Sequencer - Sep 27, 2024

There is a crash that will occur when an empty Anim composite asset is being referenced in the Mesh component attached to a BP actor within a level sequence. Crash also occurs in Live 5.4.4 - not a ...

UTextureRenderTarget2D uses TC_Default for PF_R16F instead of TC_HalfFloat

UE - Texture - Sep 27, 2024

When using "ConstructTexture2D" from a render target that uses the format PF_R16F (RTF_R16F) the output texture won't retain the format and will become a four channel float texture.  The texture for ...