Image Media Source does not display properly on Mobile

UE - Media Framework - Nov 17, 2021

Image Media Source does not display properly on Mobile Regression Unconfirmed, can't check issue in 4.26, because project can't be opened on that version. ...

Crash when changing levels to a another with world partitions.

UE - World Creation - Worldbuilding Tools - World Partition - Nov 17, 2021

Crash when opening a level through blueprint to go into level with world partitions enabled.  This a not a regression due to being a new feature.  ...

Baking transforms multiple times on the same object results in multiple transform tracks

UE - Anim - Sequencer - Nov 17, 2021

When baking we only look for the first transform track to mute, so if there are more than one, only one will be muted. ...

Movie Render Queue dirties Sequences and Requests checkout after a render

UE - Anim - Sequencer - Nov 16, 2021

This seems to be a regression of [Link Removed] ...

Unknown font when using Stacked View Mode in Curve Editor

UE - Editor - Workflow Systems - Nov 16, 2021

When using the Stacked View Mode in the curve editor the font displaying the name of the curve is displaying a placeholder font. This issue is occurring in Binary //UE5/Early-Access @ CL 16682836 ...

Packaged Game crashes when using blend space that was added from the context menu

UE - Anim - Runtime - Anim Blueprints - Nov 16, 2021

Blendspace created within an animation blueprint from the context menu throws an assertion when packaged and ran. Only occurs in packaged projects. The blendspace will work correctly in PIE, and st ...

Crash in BuildVisibleDecalList

UE - Graphics Features - Nov 16, 2021

Thin Translucent materials opaque with FS lighting mode and Output velocities active

UE - Rendering Architecture - Materials - Nov 15, 2021

Im not 100% sure this is a combination of settings that "should" work anyway, but need someone to have a look.Thin TranslucencyOutput velocities during base passForward Shading lighting modeProject ...