Some plugins and projects are staging large amounts of AdditionalUFS files, and the only way to specify their chunk for streaming and optional install is using PakFileRules.ini. Add a setting in Ga ...
Plugin authors have requested a start and end hook for cooking so their plugin can load a database used during cooking. ...
Navmesh generation appears to have issues handling terrain and planes that are at 45 degree or steeper angles even if the agent max slope is set to allow for such movement. While the issue occurs at ...
A licensee reports they are using the CookAdditionalFilesOverride function in UObject to add files to the project. This file is properly copied into the Staging area during Packaging, and is appropr ...
Because SGraphNodeBlendSpaceGraph inherits from SGraphNodeK2Composite rather than UAnimGraphNode_Base as with most anim nodes, we aren't able to make the check as to whether the node is fast-path co ...
Saving a package in the editor while there is a queued text mesh build will cause a fatal error because the build will execute during the save, and creating objects while saving is not allowed. This ...
I set up a test project with different combinations of Nanite/Non Nanite, Movable/Static, and instance and component types, and the only case that seems to not smear at all are the non-nanite Movabl ...
This behavior appears to be a regression new to UE5, as I tested in 4.25 and the issue does not occur. Interestingly, the issue clears up if you switch to No, FXAA, or MSAA antialiasing methods. Th ...