[MetaSounds][Voice Management] - MetaSounds set to Restart do not virtualize correctly when the Attenuation Shape is not a Sphere

UE - Audio - MetaSounds - Aug 17, 2022

When using Attenuations with MetaSounds, if the Attenuation Shape is Sphere it works as expected. However, other shapes do not work correctly. The sound either becomes deactive or sometimes the soun ...

Destructible Mesh component doesn't show in bp viewport until the bp is reopened

UE - Simulation - Physics - Destruction - Jun 10, 2016

Destructible Mesh component doesn't show in bp viewport until the bp is reopened User Description: Mesh dont appears in viewport after add DestructibleComponent and set "Destructible Mesh". After ...

The Left Mouse Button Pressed event is not firing when Input Mode Game Only is set and Show Mouse Cursor is true

UE - Editor - UI Systems - Slate - Sep 20, 2019

The Left Mouse Button Pressed event is not firing when Input Mode Game Only is set and Show Mouse Cursor is true. Attached is an example project (4.23) that demonstrates the issue. Found in 4.23.0 ...

Unable to dynamically load an animation blueprint in a packaged game

UE - Gameplay - Jul 27, 2015

Dynamically loaded animation blueprints do not work within packaged product. Download the pre-made project from here: [Link Removed] ...

Visual Logger Timeline is not updated when Viewport is in fullscreen

UE - AI - Debugging - Jan 14, 2025

Context The Visual Logger is a powerful debugging tool to create and record visual representations, and allows people to review the data. Problem The problem is that it does not record things don ...

Global SkyAtmosphere and Clouds Issues (Cloud Shadows)

UE - Graphics Features - Dec 3, 2024

Sampling Cloud Shadows when rendering the Sky Atmosphere can incorrectly assume that the view is located at the planet's North Pole. This causes distortion in the shadows when using a sphere-shaped ...

Crash Occurs When Using Move Component To and Overlap Event

UE - Gameplay - Jan 29, 2016

When using move component to to move a component, and then calling Destroy Actor when the actor overlaps another actor, a crash occurs. In this case, the user was attempting to move their static m ...

r.VolumetricRenderTarget.PreferAsyncCompute producing different visuals

UE - Graphics Features - Aug 2, 2024

When the cvar "r.VolumetricRenderTarget.PreferAsyncCompute" is enabled, it will cause Volumetric Clouds to ignore the influence of Volumetric Fog. In high-fog environments, this can cause the clouds ...

Unable to save project due to user created blueprint node that creates user created object

UE - Gameplay - Blueprint - Apr 28, 2015

When a user creates a blueprint node of their own that is used to spawn a user created object, the project becomes unable to be saved after the blueprint is put into use. ...

Syncing to an asset through in-editor interface will not update existing assets while in the editor

Tools - Sep 4, 2015

If a user syncs to an asset through the editor (right-clicking it in the Content Browser and selecting Sync), the asset will not update until the editor is closed and reopened. Note: This issue is ...