Upon creating a new Synth Component C++ Class in Unreal 4.24, the compiler will fail to compile with a Linker error. ...
Get overlapping components/actors is not fully populated with initial overlaps by BeginPlay in 4.24, like they were in 4.23 ...
Sequencer rounds when converting time ranges to frame number ranges, which can cause one frame gaps. If an event falls on that gap, it will not be triggered. ...
In BlueprintCompilerCppBackendUtils.cpp: #define MAP_BASE_STRUCTURE_ACCESS(x) \ BaseStructureAccessorsMap.Add(x, TEXT("#x")) Needs to be changed to: #define MAP_BASE_STRUCTURE_ACCESS(x) \ ...
Get Supported AR Video Formats node only functions on iOS. (ARCore Library has similar 'Get ARCore Camera Config' node currently) Tested with iPad A1701 and Note 9 ...
Tessellation is not working on landscapes, but it does works fine on static meshes. This is a regression from 4.23.1 (CL-9631420) where the tessellation was visible with this setup. This was tested ...
On Mac and Linux the option to open the USD Stage window is not there like it is on Windows. This is not a regression since USD Stage was not preset in 4.23.1 (CL-9631420) on any platform. ...
I do not know what happen here and I need the help of the rendering team to debug this issue. There is no log at all even with -d3debug If you import the file SK_LOD_Morph_Working.fbx its a similar ...