GeometryCollection's root proxy doesn't support complex tracing

UE - Simulation - Physics - Destruction - Dec 5, 2024

More details in this thread: [Link Removed] ...

Duplicated Child Actor Spawned at (0,0,0) when Using Level Instances

UE - World Creation - Worldbuilding Tools - Level Instances - Dec 5, 2024

Distributed HLOD builds always fail for projects not under the Engine Root

UE - World Creation - Worldbuilding Tools - HLOD - Dec 4, 2024

In BuildProject.txt, to make relative path to the project outside the engine root, all paths contains “..” after action command directory. D:/dev/UnrealEngine-5.5.0//HLODTemp/f09bf0f5/HLODBuilder0 ...

Crash when committing level instances containing invalid child actor components

UE - World Creation - Worldbuilding Tools - Level Instances - Dec 4, 2024

Nanite Tessellation Artifacts With Landscapes

UE - Graphics Features - Nanite - Dec 4, 2024

There seems to be an issue with how Nanite tessellation and Landscape interact with two sided landscapes. When the camera's near clipping plane is past the landscape's surface the displacement of th ...

WasRecentlyRendered() and GetLastRenderTimeOnScreen() still triggers when a skeletal mesh re-enters the view frustum despite being occluded.

UE - Rendering Architecture - Dec 4, 2024

AActor::WasRecentlyRendered() and UPrimitiveComponent::GetLastRenderTimeOnScreen() both still trigger when a skeletal mesh (occluded behind a wall) re-enters the player's view frustum after being ou ...

Global SkyAtmosphere and Clouds Issues (Cloud Shadows)

UE - Graphics Features - Dec 3, 2024

Sampling Cloud Shadows when rendering the Sky Atmosphere can incorrectly assume that the view is located at the planet's North Pole. This causes distortion in the shadows when using a sphere-shaped ...

Global SkyAtmosphere and Clouds Issues (Ambient Light)

UE - Graphics Features - Dec 3, 2024

Ambient Light on Volumetric Clouds from Sky Atmosphere always is calculated as if the clouds are at the north pole of the planet. Using a sphere-shaped Sky Atmosphere and Volumetric Clouds causes t ...

PlayerStart in level instances does not start player at location after transitioning between maps in PIE

UE - World Creation - Worldbuilding Tools - World Partition - Dec 3, 2024

Packed Level Actors and Instance Vertex Colors

UE - World Creation - Worldbuilding Tools - Level Instances - Dec 2, 2024