Changing the name of a channel inside of the channel mask parameter node results in a crash. ...
Mousing over an array input inside a Blueprint function can lead to a crash. For this to occur, the first parameter of the function must be a User Defined Struct. ...
Instanced EditInlineNew objects are kind of broken right now and hard to make full use of. In addition to the notes above, there are some cases where you can't even assign new values into the base c ...
We want to have the possibility to force the "reset to fbx" conflict material behavior to automated fbx reimport. Not sure yet where to put the optionvisible in the fbx reimport dialoga per project ...
Collision stops working for packaged games regardless of the nativize blueprint settings. Duplicate; refer to [Link Removed] for original issue. Test Project: [Link Removed] ...
UND: https://udn.unrealengine.com/questions/559972/invalid-map-in-blueprint-unable-to-be-deleted-urge.html If you delete a struct in Windows Explorer manually, then open a project/BP, it will ask t ...
UParticleSystemComponent :: CanConsiderInvisible () Particles determined to be invisible by MaxSecondsBeforeInactive seem to be activated only when the camera moves back. Is this correct behavior? ...
The BP function calls FNiagaraSystemInstance::SetEmitterEnable, which sets ExecutionState on the emitter instance to ENiagaraExecutionState::Inactive. FNiagaraSystemSimulation::PrepareForSystemSimul ...
When using unrealpak to make a patch, if the source pak data that a patch is based from is encrypted, you must specify the "patchcryptokeys" parameter on the command line so unrealpak knows which cr ...
If a camera track has only additive transform track, some functions return uninitialized F3DTransformTrackToken made by default constructor. It causes a rare assertion. Please take a look at F3DTra ...