When using ProceduralFoliageVolume, ActorFoliage can be used even if World Partition is enabled in UE5.0

UE - World Creation - Worldbuilding Tools - Foliage - Jun 28, 2022

UE5.0 does not support ActorFoliage at Levels where World Partition is enabled ( [Link Removed] ), but ActorFoliage will work via ProceduralFoliageVolume. And when you cook the level you will get an ...

SK: The build code do not look at the alternate skin to do the welding

UE - Editor - Content Pipeline - Asset Build - Jun 27, 2022

We need to investigate if we want this behavior or not, if we do not weld the base lod vertices, maybe we will have bad mesh behavior when not using the alternate skinning. The consequence of this n ...

Can't record float properties

UE - Anim - Sequencer - Jun 24, 2022

Allowed Material Slots in the Sample Static Mesh module is not working properly.

UE - Niagara - Jun 24, 2022

It is behaving correctly in 4.27.2. ...

Crash when cooking landscape collision in world partitioned level

UE - LD & Modeling - Terrain - Landscape - Jun 24, 2022

This is caused by the loss of data in the ULScapeHeightfieldCollisionComponent::CollisionHeightData. The CollisionHeightData is not marked as BULKDATA_PayloadInSeperateFile and is processed with a k ...

Foliage is placed on LevelInstanceActor does not follow basecomponent when the LevelInstanceActor moves

UE - World Creation - Worldbuilding Tools - Foliage - Jun 24, 2022

Foliage usually follows when the Transform of the placed ground or floor changes. However, if the ground or floor is a Level Instance Actor, it will not follow. The cause is in the code below. voi ...

Hierarchical LOD meshes are not frustum/occlusion culled

UE - World Creation - Worldbuilding Tools - HLOD - Jun 24, 2022

Hierarchical LOD meshes are not frustum/occlusion culled ...

The Build Nanite property is disabled after reimporting a mesh that has Build Nanite enabled

UE - Editor - Content Pipeline - Import and Export - Jun 23, 2022

Regression no, the issue was reproduced in Windows //UE5/Release-5.0 CL 20280985 repro rate 3/3 After the user tries reimport mesh with nanite enabled from mesh editor the mesh was reimported with ...