Plugin fails compile in 4.11 / 4.12 due to redefinition of class/struct type (locally). AH user reported LNK2005 error when compiling in 4.11 Regression: YES? - Project with the attached plugin co ...
Using the FEditorModeID for the different editor modes does not affect actual modes available in editor Modes tab. Example: Command "Mode EM_Foliage" does not switch to the foliage mode Workaround ...
A user stated that when trying to use UFE to package for WindowsNoEditor, WindowsServer, LinuxNoEditor, and LinuxServer, not all of the platforms were actually being packaged. LinuxNoEditor was bein ...
Customer provides details, including a fix for the problem. See UDN post attached. ...
Lines are not drawn correctly when calling the Draw Lines node in blueprints when playing in Standalone mode. Regression? Yes, I ran the same test in 4.9.2 and 4.10.4, and the issue did not occur i ...
Found on: //UE4/Dev-VR CL-2967563 Screen percentage post process volumes affect rendering on the OSVR. It also renders incorrectly when affected. The incorrect effect has been logged as [Link Remo ...
Found on: //UE4/Dev-VR CL-2967563 Sometimes (3/5), when exiting -game -vr with the OSVR running, UE4 will crash. ...
Found on: //UE4/Dev-VR CL-2967563 If you exit stereoscopic rendering without closing the UE4 instance, the OSVR continues to render the last passed frame. This occurs in -game if you enter the 'Ste ...
Found on //UE4/Dev-VR CL-2967563 Rotating your head in OSVR causes fairly noticeable screen tearing in a consistent position about 25% in from the left side of the HMD. ...
ApplyDamage calls through to applyDamage on the apex actor, which takes the impulse and applies it to any fractured chunks. If however not enough damage is done to the component to fracture it, no i ...