Cannot Increment an Element of an Array

UE - Gameplay - Blueprint - Apr 15, 2016

Attempting to increment the value of an array element does not seem to work, and instead returns the original value that was passed into the increment int node. Found in 4.11.1 binary. Reproduced i ...

Users are given client out of date error when using SVN on OSX

Tools - Apr 14, 2016

A user has reported that Subversion source control cannot connect with the editor when running on a Mac (OSX). The following error is given when attempting to do so: SourceControl:Error: Error svn: ...

Text block reference does not appear to update when its parent is added as a child to another widget

UE - Editor - UI Systems - Apr 14, 2016

Text block reference does not appear to update when its parent is added as a child to another widget ...

Steam VR appears to close the editor when another project is opened if the editor was focus by steam VR

UE - Platform - XR - Apr 14, 2016

Steam VR appears to close the editor when another project is opened if the editor was focus by steam VR. This does not allow the user to save and does not give a warning. ...

Text bindings appear to no longer update when placed in a switcher widget and that widget is then placed in another widget

UE - Editor - UI Systems - Apr 14, 2016

Text bindings appear to no longer update when placed in a switcher widget and that widget is then placed in another widget ...

Updates to Static Mesh Sockets do not appear in BPs until recompiled

Tools - Apr 13, 2016

Static mesh socket updates do not appear in BPs unless you recompile ...

Adding a variable named "Class" causes Get Class Defaults node to appear to select input pin when dragging off output pin

UE - Gameplay - Blueprint - Apr 13, 2016

If a class variable is given the name "Class", creating a Get Class Defaults node and setting Screenshot provided by user in AH post ...

On mouse up appears to be captured when hovering over a widget

UE - Editor - UI Systems - Apr 13, 2016

Widget appears to take focus on mouse up and this appears to have functioned differently in earlier versions ...

Foliage's Dither Transition Considering FOV

UE - Graphics Features - Apr 13, 2016

It seems that Foliage's dither transition doesn't consider FOV. [Image Removed] If you edit editor's FOV, you could see Foliage's dither transition doesn't happen.[Image Removed] ...