Investigate TSR for translucency with dithered opaque

UE - Graphics Features - Nov 8, 2022

[Link Removed] ...

Implement Custom Depth writes for ULineBatchComponent

UE - Graphics Features - Oct 24, 2022

FLineBatcherSceneProxy doesn't implement the custom depth in its GetViewRelevance function.  Something like Result.bRenderCustomDepth = ShouldRenderCustomDepth(); is missing in that function. ...

Breaking level instances does not adequately fix up actor references

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 29, 2022

Details in link. ...

Crash when dragging and dropping sub-level Actors into HLOD Outliner

UE - World Creation - Worldbuilding Tools - HLOD - Aug 25, 2022

In 4.27.2 a new cluster is created without any problem. ...

Undoing Level visibility change causes levels moves to wrong world origin offset

UE - World Creation - Worldbuilding Tools - Jul 21, 2022

changing level visibility causes levels moves to strange position when using world origin shift

UE - World Creation - Worldbuilding Tools - Jul 20, 2022

Selecting another level while the level is hidden cause the level moves to incorrect position. it occurs only when using world origin shift in world setting. ...

[Merge Actor] Lightmap UVs are broken after merging meshes

UE - World Creation - Worldbuilding Tools - HLOD - Jul 11, 2022

This issue occurs when merging static meshes that have multiple LODs. If they are using UV1 for lightmap index, after merging, the UV1 of the result for each LODs will all be differents, making the ...

When using ProceduralFoliageVolume, ActorFoliage can be used even if World Partition is enabled in UE5.0

UE - World Creation - Worldbuilding Tools - Foliage - Jun 28, 2022

UE5.0 does not support ActorFoliage at Levels where World Partition is enabled ( [Link Removed] ), but ActorFoliage will work via ProceduralFoliageVolume. And when you cook the level you will get an ...

Foliage is placed on LevelInstanceActor does not follow basecomponent when the LevelInstanceActor moves

UE - World Creation - Worldbuilding Tools - Foliage - Jun 24, 2022

Foliage usually follows when the Transform of the placed ground or floor changes. However, if the ground or floor is a Level Instance Actor, it will not follow. The cause is in the code below. voi ...

Fatal Error when setting S RGB to true on a Texture 2D from a Render Target Create Static Texture Editor Only node

UE - Texture - Jun 6, 2022

This is a regression. Tested in //UE4/Release-4.27 CL#18319896 Fatal Error when setting S RGB to true on a Texture 2D from a Render Target Create Static Texture Editor Only node. ...