Ray Traced Ambient Occlusion Uses Resources Even if AO Intensity is 0

UE - Graphics Features - Lumen - Aug 22, 2019

Ray traced Ambient Occlusion is still active even when Ambient Occlusion Intensity is set to 0 in the Post Process Volume. Found in 4.22 CL# 7053642, 4.23 CL# 8115738, 4.24 CL# 8124506 ...

InstancedStaticMeshes disappear in Shipping builds on mobile when affected by dynamic point lights

UE - Platform - Mobile - Aug 22, 2019

This ticket is to add the safe workaround for 4.23.1, with a more optimal fix coming in 4.24. ...

LivePP won't react with CTRL+ALT+F11 when debugger is break

UE - Foundation - Cpp Tools - Live Coding - Aug 21, 2019

Before we were able to request CTRL+ALT+F11 while debugger is paused, then resuming the debugger (F5), LivePP was kicking, rebuilding before really unpausing the debugger. Now, if I want LivePP to ...

Crash When Building HLODs

UE - World Creation - Worldbuilding Tools - HLOD - Aug 21, 2019

Building HLODs causes a crash. This only seems to occur in some levels as shown in the attached project. Found in 4.22 CL# 7053642, 4.23 CL# 7948402, 4.24 CL# 8124506 ...

Owner No See Tags are ignored when Static Mesh Actor is placed in Level vs dynamically spawned in Level

UE - Gameplay - Aug 21, 2019

Owner No See Tags are ignored when Static Mesh Actor is placed in Level vs dynamically spawned in Level ...

Crash after Disabling Post Process Blueprint on a Skeletal Mesh

OLD - Anim - Aug 20, 2019

Changing the Anim Class in the Details Panel before Disable Post Process Blueprint can prevent the crash from occurring. Changing the Animation Mode does not seem to prevent this crash.  The conten ...

Android APK size ~200 MB larger than previous versions of the engine (blank project)

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 20, 2019

Apk file size for Android is much larger after upgrading a project to the latest release of the engine. APK files link: [Link Removed] ...

GenerateProxyMesh causes incorrect transform in ISM using Scale

UE - World Creation - Worldbuilding Tools - HLOD - Aug 20, 2019

MeshVertex has been converted by component transform before being converted by instance transform. It is ( Vertex * ComponentTransform ) * InstanceTransform. I thought it has to be converted by (Ve ...

MaxDrawDistance does not work with HLOD

UE - Graphics Features - Aug 19, 2019

1. Create HLOD. 2. Set DesiredMaxDrawDistance. 3. DistanceCulling does not work. ...

Ray Traced Translucency Option Doesn't Function in Post Process Volume

UE - Graphics Features - Lumen - Aug 16, 2019

Ray Traced Translucency Option Doesn't Work in Post Process Volume. Found in 4.23 Preview 6 CL# 7848402, and 4.24 CL# 8074192 Working as expected in 4.22 CL# 7053642 This is a regression. ...