Runtime float curves not applied in inherited blueprints

UE - Framework - Blueprint Runtime - Mar 13, 2023

Substrate Add node only adds the first Substrate Slab's Emissive value when "Use Parameter Blending" is enabled

UE - Graphics Features - Substrate - Jan 10, 2025

As per the steps to reproduce, the Substrate Add node only adds the first Substrate Slab's Emissive value when "Use Parameter Blending" is enabled. Leaving "Use Parameter Blending" unchecked on the ...

High Resolution Screenshot in Orthographic Unlit Mode Does not Capture Correctly

UE - Graphics Features - Jun 3, 2015

When taking a high res screenshot of an object in orthographic view in 'Unlit' mode, the object size in pixel is the same no matter the resolution multiplier. For instance if you set it to 10.0 th ...

Changes to code during a compile are not registered if compile is canceled/restarted

UE - Foundation - Cpp Tools - UnrealBuildTool - Jul 31, 2015

While the editor is compiling a hot reload, if project code is changed and the compile is canceled, code changes are not reflected upon next editor compile. ...

Console Command 'ModifySoundClass' is Unrecognized

UE - Audio - Mar 23, 2015

When running a game in the editor and using the Command Console 'ModifySoundClass', the console returns saying the command is unrecognized. It is my understanding, that even if you do not create ne ...

2 GB/hr Memory Leak on levels that are not enclosed

UE - Graphics Features - Feb 19, 2016

2 GB/hr Memory Leak on maps with no Sky Sphere or Atmospheric Fog to occlude empty space. The leak also occurs during general usage, but was tested with a blank project and an absolutely blank leve ...

When playing matinee, scrubbing can cause sound to keep playing when it isn't triggered

UE - Audio - May 31, 2016

When playing matinee, scrubbing can cause sound to keep playing when it isn't triggered Note: This was entered as a bug to re-work the fix from the pull request found here: [Link Removed] ...

A sampling result of DistanceFieldAOHistory is shifted to a wrong position.

UE - Graphics Features - Aug 21, 2024

DistanceFieldAOHistory introduces ghosting at low scalability and low screen percentages. This can lead to AO artifacts and a ghosting effect from the character. This issue was also observed on //U ...

Packaged size of project is double its size when packaging for Shipping Windows (32 bit)

UE - Foundation - Core - Mar 9, 2015

When you package a project in 4.6.1 for Windows (32 bit) shipping, the file size is around 160 MB. When you package a sample project in 4.7.2, the packaged size will be around 345 MB. [Link Remove ...

Blueprint heatwire effects do not work when touching user macros

UE - Gameplay - Blueprint - Jul 21, 2016

Heatwire effects do not work for execution wires touching user macros. Native macros do not exhibit this behavior. Note: This is with BP Profiler turned off. ...