Save On Compile options in the Compile dropdown menu are grayed out in the Level Blueprint

UE - Gameplay - Blueprint - Feb 17, 2016

Save On Compile options in the Compile dropdown menu are grayed out in the Level Blueprint. If Save On Compile is not an option for the Level BP, it might be helpful to have a separate tooltip expla ...

Destructible does not return Hit Bone Name when using OnComponentHit Event

UE - Simulation - Physics - Destruction - Feb 17, 2016

When using a Destructible Mesh in a bluprint and trying to return the Hit Bone Name will result in "none" being printed. However, using a simply line trace from the individual bone names from a frac ...

A point light's source length appears to be 0 if too many are on screen at once

UE - Graphics Features - Feb 15, 2016

If a user places too many point lights on screen at once with a source length greater than 0 it will appear as though the length is 0 ...

Bloom not Working on Samsung Galaxy S5

UE - Platform - Mobile - Feb 12, 2016

As the title suggests, bloom on the Samsung Galaxy S5 is not working. I tested this against another android device, the Acer Iconia Tab 8, which also supports Full HDR w/Sun according to the docum ...

Paper2D sprite reimport changes socket position if sprite sheet changes size

UE - Gameplay - Paper2D - Feb 12, 2016

Reimporting a sprite sheet that had sockets placed on some of the individual frames will result in the sockets moving if the sprite sheet's dimensions have changed since the previous import. This wo ...

An Actor Reference will reset to a None when referencing a ChildActor

UE - Gameplay - Feb 11, 2016

A blueprint with an Actor Reference will reset to a None value on compile or stopping PIE User Description: We have come across a bug with the editor regarding setting direct references to child a ...

Get World Delta Seconds Not Pausing When Hitting a Breakpoint

UE - Gameplay - Blueprint - Feb 11, 2016

When debugging a blueprint using breakpoints, if you click the Resume button while you have Get World Delta Seconds running on tick, it will always return a maximum clamped value of .4 seconds (or l ...

DOF effect set with negative near transition region causes Massive FPS loss moving into Focal Region

UE - Graphics Features - Feb 11, 2016

With a Bokeh DOF setup that essentially places the Near Transition Region into a Negative Space (or non-existence) the FPS drops dramatically from out of focus region to in focus region. In Focal R ...

Movie capture on Linux cannot be used.

UE - Platform - Linux - Feb 10, 2016

After capturing a movie in matinee the Video Capture folder is not created so the movie does not exist. ...

Open Capture Folder does not function on Linux

UE - Platform - Linux - Feb 10, 2016

After capturing a movie in matinee the folder the movie is saved to does not open on Linux ...