Alembic Geometry Cache is corrupted on reopening of project leading to crash

UE - Foundation - Core - Dec 20, 2016

Alembic Geometry Cache crash when re-opening the project and a map that contains this asset or adding it to any existing/new levels will instantly crash the editor. This asset works correctly in the ...

Crash when Dragging Skeletal Mesh with Apex Clothing into Level

UE - Simulation - Physics - Character - Nov 29, 2016

A crash occurs when you add/drag a skeletal mesh with Apex clothing into the scene. The user reporting the issue managed to find where the crash occurs and added a comment for assistance where to lo ...

Lighting Scenarios Map Check warning about multiple skylights not supported

UE - Graphics Features - Dec 5, 2016

When using Lighting Scenarios and placing a skylight in the lighting scenario levels when you build lighting there will be a map check warning that "Multiple sky lights are active, only one can be e ...

Crash when changing the World Grid Material to Unlit

UE - Graphics Features - Mar 13, 2017

A crash occurs when setting the WorldGridMaterial from the Engine Content to the Unlit Shading Model and pressing apply. ...

Inconsistent Prioritization of Navigation Modifiers

UE - AI - Dec 12, 2016

When working with Nav Modifiers in a level that contains objects that have a custom Nav Area class, the prioritization of the modifiers is not consistent. If you notice in the attached project, so ...

Masked Materials using the Forward Renderer and MSAA results in banded Gradient

UE - Graphics Features - Feb 23, 2017

Masked materials used in conjunction with MSAA and Forward Rendering results in a banded gradient which seem to correlate directly with the MSAA count variable. This is connected to the Forward Ren ...

Crash editing Landscape Splines with Level Sequence Open

Tools - Mar 6, 2017

A crash occurs when attempting to transform a landscape spline with a Level sequence open. It is important to note that no key framing or animating of the landscape spline control point is occurrin ...

Center of Mass Offset tooltip incorrectly states that you can't view the CoM's location

UE - Simulation - Physics - Jan 3, 2017

In the rich tooltip for Center of Mass Offset, it reads "Currently there is no way to view where the Center of Mass is actually located..." In 4.15, there's a new feature that does allow you to see ...

Modal dialogues appear offscreen when using monitors with different resolutions

UE - Editor - UI Systems - Slate - Dec 29, 2016

When using a monitor setup where both monitors have a large gap in resolution sizes and using UI scaling on Windows 10, the save dialogues that appear in the engine can appear offscreen in certain s ...

SpeedTree Material No Longer Compiles With Texture Coordinate Node In BaseColor

UE - Graphics Features - Jan 25, 2017

If you open a material with the speedtree node plugged into WPO and then use a texture coordinate(index of 2) in base color the material will no longer compile properly. The full error is "Error [ ...