Licensees report that the definition of the USES_PER_INSTANCE_RANDOM macro only considers it in the context of the base material. As a result Per Instance Random used only in material layers does n ...
The pawn character is added to APlayerController::GetSeamlessTravelActorList, so it'll be persisted during server travel. The Niagara component is spawned during BeginPlay and activated manually. W ...
The confirmation message will fails spawning with the following messages in the log: [2023.07.25-20.04.01:038][ 0]LogWindows: Error: Failed to create dialog. The specified resource type cannot be ...
Workaround in UE5.3: UNiagaraComponent::TickComponent if (AgeDiff < 0.0f) { SystemInstanceController->Reset(FNiagaraSystemInstance::EResetMode::ResetAl ...
When using VirtualHeightfieldMesh we see intermittent crashes in FDepthPassMeshProcessor::TryAddMeshBatch(). This can happen when FVirtualTextureProducerCollection::CallPendingCallbacks() is called ...
The user has a proposed fix for this in the case. FMaterialResource::IsDualBlendingEnabled needs the following modification that includes MaterialInstance check: bool bMaterialRequestsDualSourceBle ...
The multi line flag is available for class level string properties but not for local properties. ...
Custom context menus will not function when the property they are attached to is read-only, as the input events no longer make it to our customization, but seem to get intercepted higher up the cha ...