Nodes of inherited function don't refresh automatically in the opened BP editor if implemented interface is changed.Workaround: refresh nodes manually Regression: NO Can be reproduced on the 4.25.1 ...
For staticmesh component in a staticmesh actor instance, the collision preset can be modified correctly. ...
Edge artifacts appear when r.SeparateTranslucencyScreenPercentage=50. ...
Crash occurs when the user opens the linked project, which has Hair assets. [Link Removed] ...
This problem caused by incorrect initialization of RandomStream in the GPU particle. //PaticleGpuSimulation.cpp virtual void Init() override { ... check(AllocatedTiles.Num() == TileTimeOfDe ...
The collision response of an actor can be changed through the Details panel of the instanced actor and this overrides the collision response settings that were set through the Construction Script. ...
Particles flicker at the end of first emitter loop when interpolated spawning is enabled This issue does not occur if interpolated spawning is disabled. This issue does not occur for any of the su ...
If a landscape uses a material that has tessellation enabled. Then in Editor and PIE things render correctly. But in a cooked package we sometimes hit this check. check(!bCurrentRequiresAdjacencyI ...
If the user gives an enum parameter in a blueprint function the name "Category", this will result in the function being added to a category in the My Blueprint panel. ...
It seems like the BuildPlugin command is not copying all the dependencies in the HostProject. Here are the errors reported by a customer: DynamicCompilation.RequiresCompilation: Compiling D:\Per ...