Some faces from the UV0 for the texture UV are not used when repacking for the auto-generated Lightmap UV even if the faces are split and visible in the UV0. Attached example mesh. ...
Users cannot stop/pause audio tracks in UMG animations. The sound track cannot be manipulated using the animation nodes given in UMG ...
When launching ASTC ARM64 packaged project onto S7, it'll crash with Signal 11. It seems very similar to [Link Removed]. ...
The OnSmartLinkReached event is not firing in PIE. This is a regression. In 4.12.5 the event fires as expected. Found in 4.13.0 CL 3106830 Reproduced in 4.14 Main CL 3129233. ...
"Pause Anims" doesn't work with "Root Motion from Everything" ...
When importing an Alembic file into the engine, the UV's appear rotated and missing textures for certain faces. This can cause stretching within the UVs which is what is being reported in the post p ...
Updating an array of Hierarchical instance static mesh components can lead to the editor crashing on update. Crash has not been reproduced internally. ...
Alembic meshes imported as cached geometry don't display in stand alone game. ...
The output log in the 4.13 version of Shooter Game is being spammed with LogAudio:Warning: Unknown Owner 'None' in USoundNodeLocalPlayer. This does not occur in 4.12.5. This is a regression. ...
Building for iOS through a remote SSH connection on Mac will always fail, even with provision and certificate. ...